Thank you very much for waiting patiently for Fummy's answers to your questions!
Here are the selected questions and answers.
What motivated you to do a remake of The Witch's House?
Several years ago, this web page few companies approached me, either asking me to do a remake with them or asking to do the remake themselves.
In most development cycles, the actual 無料でプレイして死ぬ is done by different people, so it would end up as something else.
The only person who can ever perfectly maintain the atmosphere of a piece is the original creator.
So if I wanted to do a remake that I would be happy with, I knew I had to do it by myself.
I just hope that people will have a fun time playing it.
Did you start out with a cohesive vision or did the 無料でプレイして死ぬ and world come together naturally as the game's development progressed?
When I was developing it, I enjoyed watching horror game LPs, so I wanted to create a スロットマシンゲーム game that would 無料でプレイして死ぬ fun to LP.
I knew what the ending would be from the beginning, so I just built the game up around that.
I especially like The Alchemist and The Devil and Miss Prym.
First I thought up the ending, then I wrote some notes about the house, its traps, the map, and the characters.
The dialogue for the true endings.
I spent about a month creating what amounts to a 3 minute scene.
But when I actually put it into the game, it felt too much like she was explaining everything.
source would this third ending contain?
I created Ending No.
How would you feel about that?
Also, how do you feel about crossovers with the 無料でプレイして死ぬ house in fan works now?
I would accept it if it was something that would meet my standards.
What do people think about making games in this engine?
If so, what are your favorites?
RPG Maker is an engine 無料でプレイして死ぬ allows people like me — someone who is not a professional game developer — easily create games.
I played that for over 20 hours, and was amazed that such a fun 無料でプレイして死ぬ game existed.
Any chance of any new content in the witch's house universe, such as a sequel, another light novel or game?
As far as creative work goes, I think the best solution is always to just create 無料でプレイして死ぬ that YOU think is fun or interesting.
Justin Pfeiffer from DANGEN Entertainment here.
Firstly, thank you all very much for submitting your questions to Fummy regarding The Witch's House MV!
We have collected the その日の無料ピックアップnfl and will be submitting them to Fummy very soon.
We are allowing one more week for any additional questions you might have that can be submitted specifically on our verified Discord channel for The Witch's House MV.
The cut off will be one week from today.
Thanks very much for your submissions!
Copyright © 2017 Dangen Entertainment.
The Witch's House MV is a trademark of 無料でプレイして死ぬ />Copyright © 2012 Fummy.
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